Tuesday, November 29, 2011

Sacrifice Doodle

Doodle about the sacrifices one makes to get where they want to be. 1 hour doodle on Cintiq.

Tuesday, November 1, 2011

Look & Feel for Kamali

Look and feel piece for my senior team project: Kamali.

Saturday, October 8, 2011

Tides Concept Art: Deep

Working on color/painterly style. Concept art for short story "Tides". "Tides" is owned by Jessica Watson. She's awesome. Check her out: www.JessicaWatson.com

Friday, September 30, 2011

Quickie Sketch "Free"


Just got my new cintiq! First upgrade in a long time (from my Graphire from 2002)
First doodle!

Friday, April 15, 2011

Early Obsidian Composite & Render

Playing around with some MatCaps in Zbrush for Obsidian the Derezzer concept. Still at an early stage for modeling:


Here's an early full body render as a progress update:

Thursday, April 14, 2011

Monkey King Test Renders

Checking lighting on the leaves, warm light on the Monkey King and cool light on the Tree:




Lighting Test for this scene where the Monkey King decides to hop up the tree to get the Immortal Peach:



Test Render of the Peach (I want an illumination from inside, but not BLASTING with light):

Monkey King Storyboards

First Storyboard:

This board pointed out my broad scope by introducing another character. Also, when this board was shown to other people, half of them got the monkey poop joke while the other half did not.

Additionally, there's not motivation for the monkey to feel remorse and (what seems to be) returning the peach tree. So back to the drawing board for clarity and more bang for my buck.


Second Storyboard:

In this one, this become more about the Peach Tree than the Monkey King's story. While the audience I showed this board to were entertained, when the overall reaction was "Awww..." at the end, that was not my goal. So back to the drawing board.


Third Storyboard:

Now we're getting somewhere with this board. The word cards seemed jarring and the other option was to add dialogue (adding the responsibility to record and animate the mouth to match the voice). Given the time budget, I opted to take another whack at another board.


Final Storyboard:

With this one, I felt confident that I was getting it to where it needed to be given the man hours I have budgeted and clarity in storytelling beats. This board has more drawings because I used it to work out the animatic.

Monkey King Concept & Render

Here is the original Character Sheet Concept Art for the Monkey King:


And here is the Character Sheet with Render of the Monkey King:

Tuesday, March 22, 2011

Zbrush Cybernetic Horse


Original Concept Art:



Low Poly Model Renders of Horse Pre-Zbrush:

Tuesday, January 11, 2011

Storyboard for Billy Brushes His Teeth


I was given the character sheet of the character "Billy" and told to create a story off of "Billy Brushes His Teeth" and "What could go wrong?". This was what came to mind.

A Head of Defeat

Saturday, January 8, 2011

Unforgotten Game Asset: Office


Art assets for the game "Unforgotten" by a DigiPen Master's Game Team "Top Notch Team"

I was in charge of taking the concept art and layout specs and then render them in 3D.

This was the original concept art (artwork by Kevin French):


These were the specs/layout for the room:


After reading over these, I re-examined the concept art and room layout. If the father was supposed to be obsessed with his work, he shouldn't have a desk like that. A desk you sit behind and face the door symbolizes "power" or someone in a position of authority.

Additionally, if the chair had fallen over, you wouldn't be able to see it based on the desk's current position.

I proposed that the desk be changed to something more functional for a mad man. I saw it as something that might be crammed in the corner and have many cubby holes for organization (which should go relatively unused or have the juxtaposition of the papers haphazardly thrown into the slots).

Since the player would have to pass through the room to enter the hole in the wall, I wanted to tuck the desk off to the side to create an open area for the player to wander through to get to the hole.

The team agreed to the changes and they made it into the final room layout.