Saturday, January 8, 2011

Unforgotten Game Asset: Office


Art assets for the game "Unforgotten" by a DigiPen Master's Game Team "Top Notch Team"

I was in charge of taking the concept art and layout specs and then render them in 3D.

This was the original concept art (artwork by Kevin French):


These were the specs/layout for the room:


After reading over these, I re-examined the concept art and room layout. If the father was supposed to be obsessed with his work, he shouldn't have a desk like that. A desk you sit behind and face the door symbolizes "power" or someone in a position of authority.

Additionally, if the chair had fallen over, you wouldn't be able to see it based on the desk's current position.

I proposed that the desk be changed to something more functional for a mad man. I saw it as something that might be crammed in the corner and have many cubby holes for organization (which should go relatively unused or have the juxtaposition of the papers haphazardly thrown into the slots).

Since the player would have to pass through the room to enter the hole in the wall, I wanted to tuck the desk off to the side to create an open area for the player to wander through to get to the hole.

The team agreed to the changes and they made it into the final room layout.

Friday, December 3, 2010

King & Queen of Hearts

A birthday present for a friend. Set up for print as both a poster but mainly as a card.

Used Alphonse Mucha for inspiration and then deviated from there.

Thursday, November 11, 2010

Interior Environment

This is my environment for my PRJ300 class.
This is a rough pass at the lighting for the scene. I'm working out the kinks with the temperatures of my lights and my shadows.

Sunday, September 5, 2010

Character Designs for CG275 and PRJ300 Models




Character Design for CG275 Final in T-Pose for modeling in 3DS Max. I'll upload pics of the final model/render.



Character Design for PRJ300. I will do another pass at this before I go to modeling him.
I really like characters/settings/plots based on historical figures. So when our assignment came up to create a character pick something up and throw it, I wanted it to mean something. I aim to capture the moment from when Sozen went from warlord to a monk. I'll upload the video when it's done.

Sunday, June 20, 2010


Color doodle on a back study I was doing.

Friday, February 19, 2010

Animation Character Sheet and Mythical Creature

BIO200 Mythical Creature. We were supposed to choose a mythical creature and correctly structure its anatomy then render it. I chose an Enfield which is on many Family crests. My family crest doesn't actually have it, but I chose to put it on mine for this assignment just so it'd have a place to be.

Character sheet for Projects 201. We were placed into teams and each person chose a character to animate. Our choices were: Mad Scientist, Victim, Monster. Mine was the Victim which turns into a monster.

Character Design and Comic Book Cover

Early preliminary work for Character Design. Trying to feel out a style for the Classmate Assignment. Gary Sabo was the subject for my assignment.

Final render of Classmate Character Design assignment. Since he's all about Gears of War, I thought I would design him to fit that world... as comic relief.

The cover for a comic book I made during BIO100, Visual Perception. The comic instructs on how to accurately measure and draw a specimen.