Doodle about the sacrifices one makes to get where they want to be. 1 hour doodle on Cintiq.
Tuesday, November 29, 2011
Tuesday, November 1, 2011
Saturday, October 8, 2011
Tides Concept Art: Deep
Working on color/painterly style. Concept art for short story "Tides". "Tides" is owned by Jessica Watson. She's awesome. Check her out: www.JessicaWatson.com
Friday, September 30, 2011
Saturday, April 30, 2011
Friday, April 15, 2011
Early Obsidian Composite & Render
Thursday, April 14, 2011
Monkey King Test Renders
Monkey King Storyboards
First Storyboard:
This board pointed out my broad scope by introducing another character. Also, when this board was shown to other people, half of them got the monkey poop joke while the other half did not.
Additionally, there's not motivation for the monkey to feel remorse and (what seems to be) returning the peach tree. So back to the drawing board for clarity and more bang for my buck.
Second Storyboard:
In this one, this become more about the Peach Tree than the Monkey King's story. While the audience I showed this board to were entertained, when the overall reaction was "Awww..." at the end, that was not my goal. So back to the drawing board.
Third Storyboard:
Now we're getting somewhere with this board. The word cards seemed jarring and the other option was to add dialogue (adding the responsibility to record and animate the mouth to match the voice). Given the time budget, I opted to take another whack at another board.
Final Storyboard:
With this one, I felt confident that I was getting it to where it needed to be given the man hours I have budgeted and clarity in storytelling beats. This board has more drawings because I used it to work out the animatic.
This board pointed out my broad scope by introducing another character. Also, when this board was shown to other people, half of them got the monkey poop joke while the other half did not.
Additionally, there's not motivation for the monkey to feel remorse and (what seems to be) returning the peach tree. So back to the drawing board for clarity and more bang for my buck.
Second Storyboard:
In this one, this become more about the Peach Tree than the Monkey King's story. While the audience I showed this board to were entertained, when the overall reaction was "Awww..." at the end, that was not my goal. So back to the drawing board.
Third Storyboard:
Now we're getting somewhere with this board. The word cards seemed jarring and the other option was to add dialogue (adding the responsibility to record and animate the mouth to match the voice). Given the time budget, I opted to take another whack at another board.
Final Storyboard:
With this one, I felt confident that I was getting it to where it needed to be given the man hours I have budgeted and clarity in storytelling beats. This board has more drawings because I used it to work out the animatic.
Monkey King Concept & Render
Tuesday, March 22, 2011
Tuesday, January 11, 2011
Storyboard for Billy Brushes His Teeth
Saturday, January 8, 2011
Unforgotten Game Asset: Office
Art assets for the game "Unforgotten" by a DigiPen Master's Game Team "Top Notch Team"
I was in charge of taking the concept art and layout specs and then render them in 3D.
This was the original concept art (artwork by Kevin French):
These were the specs/layout for the room:
After reading over these, I re-examined the concept art and room layout. If the father was supposed to be obsessed with his work, he shouldn't have a desk like that. A desk you sit behind and face the door symbolizes "power" or someone in a position of authority.
Additionally, if the chair had fallen over, you wouldn't be able to see it based on the desk's current position.
I proposed that the desk be changed to something more functional for a mad man. I saw it as something that might be crammed in the corner and have many cubby holes for organization (which should go relatively unused or have the juxtaposition of the papers haphazardly thrown into the slots).
Since the player would have to pass through the room to enter the hole in the wall, I wanted to tuck the desk off to the side to create an open area for the player to wander through to get to the hole.
The team agreed to the changes and they made it into the final room layout.
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